The final animation
After creating a play blast of the walk cycle from side view and front view, finally completed my personality walk cycle. The model was smoothed, controls and other unnecessary objects were hidden and grid hidden when play blasted. However I was unable to smooth the animation of the left arm and also could not hide the grey out bone like joints on the shoulders and between the feet without hiding the geometry.
These were the tests for the final animation play blast from the front and the side, while below are the final rendered animations for hand in.
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