Sunday, 17 May 2015

Blocking out the walk

 
 
Blocking
 
 
The next step in the animation was to create a basic blocking walk loop. First I started with the position of the feet, using the reference for the side view first. After the feet were done, I started with the position of the right arm. I began having trouble with bending the spine properly so I decide to leave it for later. Because my personality is sluggish due to being exhausted, I lengthened the amount of frames it would take for the cycle to be complete for a left and right step.
 
 
 
After the right arm I began on the left arm and head motions. With some attendance, I fix the arm and a slipping problem with the last frame of the foot animation, and soon with the hip to create a side to side figure eight motion when viewed from the front and a up and down motion from the side. More bounces and exaggeration was add to the movement of the body, especially the arms and hands to give the walk more personality and make it more interesting and less stiff.


 
After a class peer review, I was able to find the correct controls for the spine and resolve the problem of the lack of bend, giving the character an even more tired feel. While blocking the arms and making them move correctly, I ran into a problem where the arm would begin to clip through the body near the later frames causing problems and frustration. to make matters worse, the left began to jolt at the end of the cycle, speeding up for a few frames causing issues with the consistency of the animation.

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